Shelby Donnelly is a contemporary artist whose works include garments and textiles that she has sewn and screen printed on. She often includes these garments and textiles in videos and installations. She creates scenes of dramas that display her observations of everyday experiences and relationships with ritual, ceremony, and spirituality as well as one's subconsciousness. She often incorporates elements form other media such as films or news and often tries to capture a fleeting moment in her work. She has had exhibits nationally and internationally with exhibits in the International House Philadelphia's Ibrahim Theater, The Fabric Workshop and Museum, Musee d'Art Moderne de la Ville de Paris, and the Stedelijk Museum Amsterdam and the Haus der Kunst Museum. She currently works and lives in Philadelphia, Pa. Shelby Donnelly has had two major collections, Slow Grooming and Wear to Wall. Wear to Wall was created by Shelby to display her custom collages displayed on the body but also could be displayed framed as well. Her website: http://www.shelbydonnelly.com/2902139-about I find her work very interesting and I like all the different textures and images she is able to include in these pieces. I quite like how she layers the different types of fabrics and creates interesting pieces through all of the different colors and patterns she uses on the fabrics. It is quite interesting how many of the types of fabric and patterns would not be traditionally used together as they are busy or would clash but she uses them to create interesting textures in her works. I like how many of her pieces are embroidered as well and in some of her pieces she has attached other materials as well such as keys or links of chain. I might try to include more textured elements in my pieces in the future or try to include many more layers to create texture by including fabrics over top of the others or even additions of jewelry attached to my sewn pieces.
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This quarter I attended the live lunchtime lecture, which was about Japanese aesthetics, specifically talking about the three concepts of wabi, sabi, and yugen and the idea of aesthetics as well which was quite interesting. Wabi was a concept related to Shinto and valued simplicity/unpretentiousness, imperfection/irregularity, and austereness/starkness. Sabi was also relating to natural beauty, specifically the impermanence and asymmetry of that which is natural. Yugen is related to buddhism and means dim, deep, and mysterious so it also involves profound ideas as well. The lecture was interesting overall mostly to see exactly how these aesthetics found their way into different art forms as well and what art forms have existed in Japan over the centuries, how they have evolved over time. She also talked about the importance of light in Japanese aesthetics, specifically how light was considered inside buildings, which was quite interesting. I think some of the ideas of wabi-sabi could play more into my future works as I currently have focuses on many natural elements and with my most recent finished piece had elements of asymmetry so this could be something to continue working with in the future.
I created new stencils/resized some of my old ones and did the base coats for where I was going to paint. Let them dry, and did a second coat, so now I have the base coat done for the front and all around the sleeve. A career in game design involved many different areas of expertise, however Game Art designers work on conceptual art relating to games as well as designing the art itself that is part of a video game. They create 2D/3D art for the visual elements of video games, like characters, scenes, and items. They are more or less graphic artists who specialize in game art. They are responsible for quite a few areas such as concept art, building 3D models, creating textures, and lighting for the game. Similarly to graphic designers, they should be able to use various modeling and 3D graphics programs such as Studio Max and Maya as well as 2D programs like photoshop. A degree in fine arts, illustration, graphic design, animation, or another similarly relation field, with Carnegie Mellon and the University of Southern Los Angelos having notable programs for game design and game art design.
Day 3: This was a pretty simple workday (the first photo was from my mockup last week). I sewed the pieces I had mocked up last week and did all the hemming to make the piece look more finished. Unfortunately I had trouble getting it back on the mannequin after I sewed the pieces on, so I couldn't get a picture of it on there afterwards. I also did my sketch for what I want to paint and found some of my old stencils so that I could start painting next week. Day 1: I cut out my patterns, altering a basic sleeve pattern to create a bishop sleeve, transferring this shape to a new paper. Then I cut out my pieces from the fabric and started pinning them. Day 2: I started sewing, created the new shape and the sleeve. I attached the sleeve, gathering the fabric, and then altered the shirt form and started pinning and sewing some accents to the shirt. I watched Rylan Karjane's interview with Karen Wood, a craft maker from South Carolina. I leaned about her craft, which uses a variety of materials to make various forms, and I found it interesting that she started her craft by picking up seashells and seeing what she could make with them, and had been crafting since her childhood. Her crafts were a way for her to be creative and she likes to work and add materials until she feels that they are complete. I found her process interesting as she would find a seashell, and look at it for inspiration in its form, then add smaller shells to create a scene. I learned that she finds inspiration from stores and magazines and that she advises people to look for inspiration in the world and continue to do what they love. I found her series of angelic figures interesting as they had many different forms and materials, but they all were able to capture a feeling of a divine angelic nature.
Day 1: Worked on the shading of the main body, starting with the face and hands Day 2: Today I worked to shade in some of the clothing and finish painting the hands and fine tune the face Day 1: This is when I did all the sketches, which were then merged and cleaned up into a final sketch layer(one) and decided on the general colors, laying a very rough base layer under the line art. Day 2(+Bonus Friday): I painted the entire top half |
Avarice StankiewiczHi, I'm Avarice, though I mostly go by Kace, I'm an art 5 student at Maggie Walker Governor's school and page is just a space for some reflection, research and progress photos for my work. Archives
May 2022
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