I created new stencils/resized some of my old ones and did the base coats for where I was going to paint. Let them dry, and did a second coat, so now I have the base coat done for the front and all around the sleeve.
A career in game design involved many different areas of expertise, however Game Art designers work on conceptual art relating to games as well as designing the art itself that is part of a video game. They create 2D/3D art for the visual elements of video games, like characters, scenes, and items. They are more or less graphic artists who specialize in game art. They are responsible for quite a few areas such as concept art, building 3D models, creating textures, and lighting for the game. Similarly to graphic designers, they should be able to use various modeling and 3D graphics programs such as Studio Max and Maya as well as 2D programs like photoshop. A degree in fine arts, illustration, graphic design, animation, or another similarly relation field, with Carnegie Mellon and the University of Southern Los Angelos having notable programs for game design and game art design.
Day 3: This was a pretty simple workday (the first photo was from my mockup last week). I sewed the pieces I had mocked up last week and did all the hemming to make the piece look more finished. Unfortunately I had trouble getting it back on the mannequin after I sewed the pieces on, so I couldn't get a picture of it on there afterwards. I also did my sketch for what I want to paint and found some of my old stencils so that I could start painting next week.
Day 1: I cut out my patterns, altering a basic sleeve pattern to create a bishop sleeve, transferring this shape to a new paper. Then I cut out my pieces from the fabric and started pinning them.
Day 2: I started sewing, created the new shape and the sleeve. I attached the sleeve, gathering the fabric, and then altered the shirt form and started pinning and sewing some accents to the shirt.
I watched Rylan Karjane's interview with Karen Wood, a craft maker from South Carolina. I leaned about her craft, which uses a variety of materials to make various forms, and I found it interesting that she started her craft by picking up seashells and seeing what she could make with them, and had been crafting since her childhood. Her crafts were a way for her to be creative and she likes to work and add materials until she feels that they are complete. I found her process interesting as she would find a seashell, and look at it for inspiration in its form, then add smaller shells to create a scene. I learned that she finds inspiration from stores and magazines and that she advises people to look for inspiration in the world and continue to do what they love. I found her series of angelic figures interesting as they had many different forms and materials, but they all were able to capture a feeling of a divine angelic nature.
Day 1: Worked on the shading of the main body, starting with the face and hands
Day 2: Today I worked to shade in some of the clothing and finish painting the hands and fine tune the face
Day 1: This is when I did all the sketches, which were then merged and cleaned up into a final sketch layer(one) and decided on the general colors, laying a very rough base layer under the line art.
Day 2(+Bonus Friday): I painted the entire top half
A little late, because I forgot to post this earlier
Day 4: I painted more of the shirt and the background and started to paint the first part of the pants.
Day 5: I finish painting the pants, painted more of the background, my hand an foot, blending elements into the dark background shadow.
Hi, I'm Gwen, I'm an art 4 student at Maggie Walker Governor's school and page is just a space for some reflection, research and progress photos for my work.